Showing all posts tagged “web development”

“- Don’t hav a logotype that takes up 50% of the screen
- Make sure some of your content is visible on the first screen, otherwise users will have a hard time understanding that they have in fact navigated to a new page.
- Use a mobile device for your design and mockup work to visualize how little space you have to play with. Also, display browser chrome on your mock ups.”

Height matters! – Anders M. Andersen

Here’s an excellent list of things to keep in mind when designing for a small device. I’m beginning to see more and more folks talking about the height of a device, instead of just the width, which is a great trend. These tips should help most designs stay usable, even on very short screens.

“Over the last year, NPR says its total page view growth has increased by more than 80% due to its API, which was designed with the COPE philosophy, allowing NPR to efficiently distribute its content virtually anywhere, including NPR stations, partners and the general public.”

The Future of Web Design

That’s a pretty huge jump, and all because they combined responsive web design and content first design methodologies.

Paper.js


Paper.js — The Swiss Army Knife of Vector Graphics Scripting.
Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly wrapped up in a well designed, consistent and clean programming interface.

(via decodering)

Paper.js

Paper.js — The Swiss Army Knife of Vector Graphics Scripting.

Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly wrapped up in a well designed, consistent and clean programming interface.

(via decodering)